Not to be too terribly snarky, but hey Stephen Totilo of MTV, we were all playing Tower Defense back in 2003 in Warcraft III. Some were doing it in Starcraft before that. Blizzard even put TD maps into The Frozen Throne expansion because the game type became so popular. The maps have TD- in front of the names.
Why, you can even find a nice tutorial on the web for how to make a great Tower Defense map for Warcraft III, which I imagine would make a great blueprint if you wanted to create Stephen Totilo’s Game of the Year 2007. Look! That tutorial even suggests that map developers create a Leaderboard!
Let’s not forget Stephen’s buddy, Michael Pachter. He’s an old real-time strategy guy. He played Heroes of Might and Magic (same article as the last link… further down). That’s one awesome real-time strategy game. A great game to play for the scores, anyway. Right? Or… not. I mean, he played them for 20 years on the PC, so he’s probably an authority by now. Maybe I’m the guy confused about what real-time means?
It’s also pretty shitty that those of us who have followed it long enough to have seen all the trends come and go–played all the variants, delved deeply into all sorts of titles and the business of games, and written for national magazines–can’t make a buck writing about it. Meanwhile, these clowns have the gaming world hanging on their every word about some flash game that’s built on gameplay invented over four years ago in one of the most popular games in the industry they cover.
OK, yeah, that was pretty damn snarky and maybe just a little bit bitter.
Thanks to Troy Goodfellow’s Flash of Steel blog for pointing me to the Slate article.